BLOG | MARCH, 2011 A Presentation on the Mobile Webby Christopher
Dave and I were invited to present on mobile at UNC's Wilson Library, sponsored by the Carolina Adobe User Group. It was a nice event (with impressive door prizes, by the way!) and included some good questions at the end. Here are my slides (also a set on Flickr) and a writeup of my portion of our presentation. (Note: Now that I read back over this post, I'm realizing that I was a bit "punchy" when I wrote it. Apologies...)
Clarifying the Mobile OpportunitySince Dave and I teamed up to give this presentation, we agreed that I would focus on the big-picture issues of mobile technology: the background, the cultural forces driving it, and of course, the possible future. Dave followed up by getting in to more detail on how we implement our mobile strategy. My point of view on this is probably biased by many issues, but here are a couple of requisite caveats: First and foremost, my discussion assumes a focus on adapting non-monetized content for mobile. What I mean by that is I'm not exactly addressing mobile from the point of view of someone creating content for the purpose of selling it (i.e. most publishing or entertainment oriented content). Were I to address mobile from that angle, I'd probably do so very differently. I'm also coming at mobile from the clearly biased point of view of a web development company, as apposed to an application development company. That bias will be clear in my "case against apps" section. Just sayin'. One last introductory point I made before digging in was probably the most important one. Over the years, I've noticed that many people view things like search engine optimization as this esoteric knowledge that they cannot access without help. But most of the time, I want to remind them that they actually have more knowledge of SEO than they think. After all, they're usually very well versed in using Google for themselves, but just need a little bit of help connecting their own practical knowledge with anticipating other searchers' queries when creating meta data for their web content. The same is true with mobile. It really should be no more of a mystery to anyone who owns and uses mobile devices than it is to me (or anyone else who works with them "professionally").
Mobile = Tri-focal Devices "Obviously," you say. Riiight. Moving on...
Mobile Devices Consolidate the Content Experience
Mobile Devices Create a User Feedback Loop
The Case Against AppsSo far, I haven't really mentioned apps. That's intentional, because for the most part, apps aren't something I'm that enthusiastic about. It's not because all apps are bad, of course. In fact, there are some apps that are quite good. But the best apps are those that are not drawing upon content that either is or should be accessible via the web and fundamentally transforming it in a way that compromises its accessibility (more on that shortly). Goldilocks, a series of movies shot on the iPhone 4, edited on the iPad 2 and released as an app in the iTunes app store, is a great example of app worthy content—content made for that format that wouldn't be radically enhanced by existing elsewhere. And for you junkies out there, all those games like Angry Birds and Words with Friends are examples of legit apps, too. But here are the three main charges in my case against apps:
Economic Oligarchy (By the way, I've exceeded my use-of-the-word-innovation quota. I promise I won't use it again for a while.)
Unnecessary Redundancy
No URLs Let's say I read the center article in the "timeline" interface above (a cool UI idea, to be fair) and now wanted to share it with a friend. I really can't do that; the article doesn't have an address of it's own. It's just an undifferentiated piece of the 500mb glorified PDF that we're calling an "app" here. (This, in fact, did happen to me with that first iPad issue I bought.) So, I went to WIRED.com, found the article and then sent the link to my friend. About a second or two after clicking "Send," I thought, why didn't I just start here in the first place? ...On the web. Where the exact_same_content is available for free. Right. This is my central objection to "appified" versions of content that have a more natural, flexible, indexable incantation on the web. It's all being crammed into an impenetrable shell. If you searched for information that would best be supplied by content in the app, you wouldn't find it with Google. And sadly, you definitely wouldn't find it with Apple's iTunes store search tool (not the greatest engine in the world). Between the economic factors, the inefficiency, and the lack of URLs, apps are currently subject to a system that almost seems intent on stunting their potential. Of course, looking at the sales numbers, you wouldn't think anything was wrong. Maybe that makes me a pedantic grouch, but I'm only pointing out a lack of the things that make the web great. Which is why, from a mobile standpoint, I think we should focus on the web—making its content more accessible in mobile contexts...
Focus on the WebYay! Back to the web! Here are three principles for having a web-focused approach to mobile:
Content then Context By the way, this principle extends to particular technologies, as they can become a barrier, too. For instance, video, which might generally be accessible on the web implemented with flash-based players, won't work on most mobile devices. The solution isn't to create all new video content. It's to facilitate the same accessibility by choosing the right technology that works in all contexts (YouTube is a great solution for this, by the way).
Use Unique URLs Matthew Ingram, a writer for GiagaOM, was interviewed for a recent episode (#35) of the Spark podcast about this very issue and had this to say: "...apps as individual, controlled experiences are good for some things. I'm pretty convinced it's not the best thing for things that have to do with media, with content. The whole lifeblood of content is the sharing, the linking. Whether it's apps or websites, if you look at the ones that don't do that I think you quite quickly come to the realization that they're missing something fundamental." I completely agree...
Seamless Experiences Of course, the book itself is kind of like an app in that it's one file without a URL (or distinct addresses for each of its pages). But, it serves as a great example to strive for in terms of a seamless web experience. We'll get there someday...
The Mobile Web is a Work in ProgressThis is my mantra for all things web, so it's not going to be any different with mobile. As I said, we're not quite at the level of seamlessness that Google Books offers, but I think it's possible and certainly a decent thing to strive for in our approach to content. Dave's presentation will go in to all the detail on how we're currently approaching mobile website development, which is very much focused on using basic web techniques to make existing conent more accessible. I'll link to that as soon as he posts it... |
Chris, another great article! Your point about unique URLs is essential especially for businesses that are building their SEO/site structure around their content - which they should be doing. Not being able to send users to the information they are looking for, or being able to easily share content with others kind of defeats the purpose.
May I add another knock to apps? The search and preview experience.
PREVIEW: Ratings and five screen shots. That's all you get. I prefer the good ol' try-before-you-buy model for consumption of digital content.
SEARCH: Limited search, categorization, comparison and review options within app stores.
Yes, content within apps are not indexed to be sharable, but those discreet little packages have more blind corners than that...in my humble opinion. I love blowing off time in an airport huddled over an Angry Bird as much as the next chick, but I'm not convinced apps/marketplace will usurp all things mobile either.
Jann: Thanks! You're right about SEO, which I didn't necessarily want to downplay as much as to not make central to my argument against apps. For our clients, yes, that's a big, big issue that shouldn't be ignored. For most people, though, they probably don't think too much about the SEO ramifications of apps. Thanks for your comment!
Elizabeth: I agree with you. I don't download or use that many apps, but I've also noticed how unhelpful the preview images are for most of them. And yes, the search is pretty bad.
One other point I (think) I mentioned in the talk but not in the writeup is this: Every single time I turn on my iPhone, there is a number superimposed over the App Store icon, indicating that several apps have new versions available to download. This is a perfect example of what happens when you rush to release something. You either get lots of bugs—and most of these updates are bug fixes—or you continue to tweak your app under immense pressure to add functionality to make it more competitive. I find that number and need to enter my password (yet again) to update the few apps I have (over and over again) annoying.
Fantastic presentation... I was wondering what you use to design your slide decks and what you use to present them.
Thanks!
Chris, I understand your aversion to apps and how they can limit a mobile experience rather than expand it.
However, one app that I'm impressed with bridges the gap between paper and digital realms: the QR code reader (those funky looking squares that look like a hipper cousin of the bar code).
CNN just posted a great article on QR codes and how they function: http://tinyurl.com/4a7mk4p
James: I don't use anything especially fancy. In fact, I guess my process is pretty old-school. I use Photoshop to create my slides and tend to just open the group of them in Preview to present them.
Justin: Yes, the QR code reader is one of many functional tools that are really quite impressive—I'm definitely not dissing those types of apps!