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NEWSLETTERS | JANUARY, 2007 Why Paper Documentation Doesn't WorkFrom Why We Prototype by Eric Holter
I actually have a grudge against the use of paper for planning, describing and defining a website. Paper, while helpful as far as it goes, ultimately fails because it leaves too many gaps in understanding the subtle dynamics of a website. Whenever I talk about our process I always quote George Bernard Shaw who said "The biggest problem in communication is the illusion that it has taken place." Any incomplete communication process is subject to the biggest problem of all - the illusion that communication happened. We are in the most danger when we assume we've communicated. Paper prototypes give a false sense of completion. As a result we move forward with a degree of unfounded confidence, having used so much paper. But it's not until a project emerges from development, when the client can click around, that these gaps reveal themselves--usually too late for an easy fix. |
Have you done any recent projects without a prototype? If so, have you experienced any horrible flashbacks?
Seams like a nice idea, I will certainly try this on some project of mine!
Just Wondering: We pretty much always do prototypes now, but we have done a couple where the prototype wasn't detailed and thorough enough and yes we felt the tremors of the past - though not nearly as badly. Thanks for your comment!
I have found the very same thing. Sometimes I do my mock-ups on the computer and then do pencil sketches of the digital files. Sounds backwards but it's really efficient. The client see's the idea, in a way they could not do themselves, and then when they get the digital version it's like the drawing has come to life.